Wednesday, July 8, 2015

Making Movies Into Comics (And Vice Versa)

Movies used to be so simple. You're 11, you go grab some popcorn, watch a couple hours of Spider-Man being sad and punching dudes, then you go home and you don't have to think about it anymore. If something didn't make sense in the movie, it was the filmmaker's fault. You could speculate on things if you knew the source material, try to figure out what was next in the franchise or explain an inconsistency, but at the end of the day, everything you really needed was in that 2 hours of footage. Then Marvel Studios happened.