Showing posts with label game review. Show all posts
Showing posts with label game review. Show all posts

Tuesday, June 15, 2010

HeartGold & SoulSilver

Hey everybody. Haven't been able to update much, because I write reviews, and review materials cost money, and money is what I ain't got. Anyway, in a vain attempt to write anything, I decided to write about a game I've been playing.

Game Review: Pokemon HeartGold & SoulSilver



Ah, Pokemon. The quintessential monster-collecting RPG. It seems they only release new games in between remakes on new systems. This is one of those remakes, of the Second Generation games, Gold and Silver. Just as those games functioned as direct sequels to Red, Blue and Yellow, HeartGold and SoulSilver are sequels to LeafGreen and FireRed. The plot, just like every other Pokemon game, is simple. You're a youngster who talks to a Professor, is given Pokemon, and is sent into the world to catch all the Pokemon, beat the Gym Leaders, and eventually conquer the Pokemon League. This game is unique, however, because there are two regions to explore, Johto and Kanto. This pretty much doubles the length of the game. Being a sequel to FireRed and LeafGreen, the end goal is to defeat Red, the protagonist from those games, in one final climactic battle.

The best part about Pokemon is that once you've "beaten" the game, there is still so much more to do. This game is no exception. Once you've beaten all the gym leaders and whatnot, there's all the Legendaries you can catch. Not only does it have the Gold and Silver exclusive Legendaries, but those from other generations, such as the chance to catch Kyogre or Groudon from the Ruby and Sapphire games. The sheer variety of Pokemon you can catch in this game is refreshing. I didn't enjoy Diamond and Pearl, partly because new things scare me, but mostly because the gyms were annoying, and I hated the new Pokemon. It got boring. This game keeps itself fresh, and that's not even counting battling other people. There's also a new feature called the Pokeathlon, wherein you can participate in minigames where your Pokemon do all sorts of sporty things, so you can gain points and buy all sorts of fun items.

The WiFi features introduced in Diamond and Pearl are retained here, and just as polished. You can trade and battle online, as well as, interestingly enough, view other battles. There's the GTS (Global Trade Service) wherein you can trade with people from around the globe. It helps if you don't have anyone nearby to trade with and need that one 'mon to complete your team. Another feature kept from Diamond and Pearl is Pal Park, where you can transfer Pokemon from your GBA games to your DS game.

Another new feature I enjoyed was the Pokewalker. With that, you can store one Pokemon to this pedometer, which would then count your steps, and allow you to catch new pokemon or find new items with those steps. Sure, it's a bit gimmicky, but I like it. Especially when I have to walk to class and can get a lot of steps worked up.

Overall, it's a damn good game. The Gold and Silver games are looked back upon favorably, and this does nothing but strengthen that reputation. The improved graphics are nice, and gym leader rematches, as well as Battle Frontier keep things fresh, leading to a lot of playtime. I enjoyed these much more than Diamond and Pearl, for whatever reason. I highly recommend it, if you're into Pokemon and monster RPG's. If you're not, this probably isn't for you.

Friday, April 2, 2010

Spider-Man: Shattered Dimensions

Hey everybody. Finally got my Protomen CD, so the review is upcoming. This post, however, is about something completely different. Namely: Spider-Man: Shattered Dimensions.


Oh yeah. If you didn't know, what's Spider-Man Noir there, from the Marvel Noir universe, where it's depression era, and gangsters are gunning people down, then there's Spider-Man there, looking all awesome. Now, it looks like it's going to be a sort of sequel from the guys who made Web of Shadows. And that excites me, because 1. I am a Spider-Man fanboy. and 2. There were only a few things keeping Web of Shadows from being a truly awesome game. Now, what kept WoS down? A big part was the repetition. At times they expected you to do the same exact fighting move many many times in a row. Sure, you had the black suit, but that only gave so much. Shattered Dimensions, on the other hand, looks like it will have much more variation. It looks like in the Noir parts, there's actually a stealth aspect, which one wouldn't usually expect from a Spider-Man game. But that bit of something new is exactly what Web of Shadows needed.

The second thing that left a bad taste in my mouth about WoS was the mission system, in that all you ever did was what people told you to do, which usually was along the lines of "Kill six snow moose" or something. Point is, the missions were boring. Hopefully this one will have a little more variation in that field as well. Oh, and did I mention the voice acting? Spider-Man's was terrible, he sounded like more of a girl than a man. They remedied that, at least for Noir, by making Spider-Man's voice actor sound like Crispin Freeman! Otherwise known as the VC of Seigfreid from Soul Calibur 3, and Electro in Spectacular Spider-Man. Oh yeah. From what I can see in the trailer, they took Mainstream Spider-Man out of the big city, which might be a bit jarring, but since that's the only place Noir will ever be, it could work.


So right now there's Mainstream Spider-Man and Spider-Man Noir. There's two left, and since they really threw a curve ball by having Noir in a game, it could be anything. I'm willing to bet Spider-Man 2099 will be one of the other two, and with the last one, maybe Spider-Girl? Or Ben Reilly? Also, considering it's called Shattered Dimensions, I imagine there'll be some sort of crossover in there at some point. If there's good writing, I'd actually like to see Spidey's reaction to seeing his Depression-era self.

Anyway, I am super-excited for this game, mostly because it looks like a Web of Shadows with a lot more to it, so I won't get bored doing others' dirty work. I'll undoubtedly post an update about it when the next trailer comes out. So until next time, The Spider waits...

Friday, June 12, 2009

Game Review: Spider-Man: Web of Shadows

[This one is a game review, I tend not to do these too often, because games are expensive.]

It's been a while since I've made contact, mostly because I've been too busy working and making my Halloween costume. (Dr. Horrible. It turned out pretty awesome. I'll show pictures of that later.) Anyway, the day after it came out, I bought Spider-Man: Web of Shadows. I finished it up fairly quickly, and was planning to write a review once I had finished it. Unfortunately, things don't always go as planned, and before I knew it, I had totally forgotten about it. Anyway, on to the review of:

Spider-Man: Web of Shadows



Anyway, like lots of things that involve Spider-Man/Venom/Power Rangers/Donuts/cool stuff, I was prepared to adore this game. It had Spider-Man, Venom, the symbiote suit, and it seemed epic. I had seen every trailer released for it, and I loved the concept. On the whole, I found it to be disappointing, but I'll elaborate on that later.

Firstly, the story. (Oh, just so you know, spoilers ahead.) It was dark. It starts in the middle of a giant symbiote invasion, rife with explosions, screaming, and just general chaos. You then are sent to kill things and have no idea how to do so. A voiceover starts, and then the flashback begins. Let me tell you, it is one long flashback. It then goes to Spider-Man facing Venom, who has very unspecific motives. A part of the symbiote inexplicably comes off on Spider-Man, and he just kinda... well, it's not like he doesn't notice, he just doesn't do anything about it. Anyway, Mary Jane breaks her arm, and Spider-Man acts like a little bitch. Seriously, the voice actor isn't bad when he's trying to sound emotionless or cold, but when he wants to convey some sort of feeling, he justs ends up sounding like a bitch. I wish they had gone with some older voice actor, so I could have that sense of familiarity. Anyway, you meet Luke Cage, and for some reason, he has the authority to tell you how to use your spider-powers. He sends you to do some menial tasks, stop a gang war, and do other stuff. Then you meet Black Cat, who for some reason was doing some illegal stuff for the Kingpin. After kicking her ass while she tries to make out with you, you get to make a choice between staying with her, or abandoning her to be a goody-goody two shoes. Anyway, a bunch of random shit happens, and eventually people start acting funny, and by funny, I mean walking on hands and feet, crawling up buildings, and eating other people. Spider-Man beats the shit out of them, and eventually finds out Venom is infecting them with some sort of symbiote. You kick the shit out of Venom, and he leaves, once again not making it clear exactly what he plans to accomplish. You meet Wolverine, you kill more stuff, and eventually SHIELD starts quarantining the place. You fight Electro, who's freaking out because SHIELD took his sister. After a long chase, he gets shot by officers, but gets infected by a symbiote anyway. The whole city ends up covered in symbiotes, and you just need to keep killing them, and at certain points you get to choose whether to take the red suit or black suit path. This can get really interesting, and I was surprized as to how evil you can be if you choose the black suit. For example, at one point Wolverine gets taken over by a symbiote, and after you beat him you get a choice. I chose the black suit, and, to my great shock, Spider-Man picked up Wolverine... And ripped him in half. You then get a shot of Wolverine, with his feet right next to his head. After that I only chose red suit. Anyway, you break the Tinkerer out of prison under the pretense that he'll have the expertise to stop the symbiotes without killing the people. He makes a machine, and you do more menial tasks. Eventually a giant symbiote is blocking the machine, and instead of you being able to make a red/black choice, the game makes it for you, based upon which choices you made earlier. Anyway, you fight a giant Venom, still with no apparent motives other than "rule the world." Turns out Eddie Brock lost control of the symbiote, and once he frees himself, proceeds to kill himself so the symbiote can be destroyed. I got the "bad" ending, where Spider-Man, wearing the black suit, rules over the symbiotes and thus, New York. Yeah, a little depressing.

Overall, the story was pretty good, with a good Good/evil dynamic. Some parts seemed a little weak, and it felt like the cinema scenes didn't always match up, and everyone else had a better voice actor than Spider-Man, but that was easy to forget. What wasn't easy to forget, however, was the gameplay.

The gameplay was, and let me put it bluntly, repetitive. Basically, you pressed Y, threw yourself towards someone, and pressed X until they were dead. Sometimes different timing would yield different results, but you found yourself doing the same thing over and over on the same enemies. Combat was slightly more interesting in that you could fight on the ground, on walls, in the air, and switch between enemies in either of those. They had a nice take on Spider-sense, where you could target enemies with it, or just scan for enemies in a wide radius. Once one enemy was killed, the spider-sense would (at least theoretically) switch to the next one until they were all dead. Thing is, the developers were really into that whole "do this specific thing at this specific point" so, near the beginning, when two gang leaders are having a parley, and there's snipers outside trying to kill them; you have to webzip and hit, then webzip to the next enemy, about 27 times. In a row. If you try to do something different to dispatch the snipers, you fail. This got quite tiring, because I couldn't use the limited range of variability I was provided with. Another thing is the wallcrawling could really mess up the camera, where you want it to point up, but it decides to point sideways, making you run around the building rather than up it. Sometimes, the camera would lock on to an enemy when you want to just go away, and it takes a bit to un-lock.

Another thing is, for most of the game, you're just sent on quests by different contacts to just kill different types of enemies, or to go to a different place. It reminded me of World of Warcraft. I mean, if I wanted to play WoW, I'd play some damn WoW!

The music, in contrast to other parts of the game, was really good. It was reminiscent to Spider-Man 3's music, which I enjoyed, despite my complains to the rest of the movie. It was orchestral, and the black suit parts were quite dynamic. Unfortunately, it was often overshadowed by sound effects, or random characters yelling and stuff. The only time I got a good listen for it was during the end credits.

Overall, SM:WoS was not a bad game. It had one main problem, and that was it's repetitiveness. It had a lot going for it, customizable attack trees, good cinematics, a good story, and a natural new fighting style. If it had extrapolated that throughout the rest of the game, it would have been outstanding.
I give Spider-Man: Web of Shadows a score of

7.5 out of 10.

So yeah, that's my first review in a while, and I had been eager to do it. Anyone played the game and disagreed? Decided not to buy the game? Comment!